I’ve been playing more with level generation in SPADE. I dug up a link to Darius Kazemi’s excellent explanation of how the levels are made in Spelunky and have got the path generation replicated in some rough and tumble pico-8 code.
This took me longer than I would have liked. To be fair on myself I did most of the implementation at my daughter’s dance classes over the weekend, without internet, without a debugger, and with the distractions of a dance studio. Still, my logic muscles are somewhat atrophied.
Last night I finally googled ‘pico-8 debugger’ and found out about the printh() function and how to view the output in DebugView. Thirty minutes of reading my game’s output tonight and things are looking much better.